- Fixed a crash when pressing L to load a new model in the level editor.
- Fixed a crash in the physics engine.
- The networking code got a speed boost factor 20 for clients, factor 15 for server. Networked games should be smoother now.
- Time in the console is now expressed in hours,minutes,second etc etc for clarity in logs.
- Much better backtrace info in crash logs
- EDIT: patch updated to 8937, fixed really bad crash in new model animation loading… (Sorry about that Cocou and ZheOther….)
8933: Still searching for crashes!
Hello folks!
I uploaded a new version today:
- Fixed a crash when resizing textures
- Fixed a crash when OpenGL was providing debug output
- Made OpenGL do debug output on by default
- Added a lot of extra debugging info to physics system (since i observed crashes there)
- Democracy: if you forget to vote, it will now auto-vote yes after 10 seconds!
- Added a work-around for a INTEL HD 4000 chipsets, since this chips seems to be allocating memory wrong for GL_ELEMENT_ARRAY_BUFFER
In the other news:
- Prepping for the birth of my son! excited!
Hi folks!
Just posting to let you guys know i am still working on LBZ.
My wife is almost 8 months pregnant with our first child, and we are pretty busy with it! :-)
Todays update changes the way debugging works in the game and i have redone some of the work on texture Loading to make it safer. (So… i hope less crashes! :))
Released quick patch
Hi folks! I released a quick patch for the game, this changes the way textures are loaded. This was causing hick-ups at the start of the game. This version should load and play smoother.