8974: A couple of crash fixes
Hi!
I released version 8974 yesterday to fix a bunch of bugs, and to improve a couple of error messages.
- Fix for _ASSERT(haveShader()) error
- Errors related to outdated video-card drivers now include a link to the new support page. (Click here!)
- Fix for LBZ not starting and instead launching lots of cb9_1.exe’s (You’ll need to execute the updaterfix)
- CPU usage is much improved, players with low-grade CPU’s can play the game better.
Good luck and have fun!
8969: speed 2….
Hi!
Just uploaded a patch that should fix the crashes people have been having.
Also: the game should be a lot faster now.
Did a lot of work to make the game use the CPU more effeciently. it is not where i want it yet, but it is better.
In the other news:
-Artists are now free to use custom shaders when rendering from LGS.
-Added a global default for “melee distance” in moves.
Good luck and have fun, let me know if the crashes still happen!
EXCEPTION_ACCESS_VIOLATION (bunch o numbers)
Just for your information:
Last patch introduced a couple of new crashes. They have been fixed: next update will be uploaded in a couple of days!
Last patch should however run faster on CPU’s with hyper-threading or CPU’s with many cores.
How to install and run the game on linux.
Hi!
Created a script that downloads and runs lbz on a LINUX system: https://lbz3d.com/autoupdate/files/linux_install_run.sh
Download to your linux PC: and in console execute:
chmod +x ./linux_install_run.sh ./linux_install_run.sh