Hi folks,
Update 8875 has been released. This update includes a whole bunch of bugs fixes.
I refactored the engine to not use disc based cache anymore, the cache was causing problems and crashes and the speedup from cache was very little (saved 2 seconds startup time).
Also, most of the string usage now uses more modern c++ styled strings instead of char * arrays.
For the team i included:
- Better move positioning handling: engine will not override your settings anymore.
- Word highlighting in the editor. (click a word in LGS, it highlights.)
- Move graphics can now be defined in move XML with a single <graphic> tag… and inlining LGS works here.
- Re-did water rendering to stop it from crashing on 32Bit systems.
Long story short: Game should be more stable now, enjoy!