8937: Death to the bugs!

  • Fixed a crash when pressing L to load a new model in the level editor.
  • Fixed a crash in the physics engine.
  • The networking code got a speed boost factor 20 for clients, factor 15 for server. Networked games should be smoother now.
  • Time in the console is now expressed in hours,minutes,second etc etc for clarity in logs.
  • Much better backtrace info in crash logs
  • EDIT: patch updated to 8937, fixed really bad crash in new model animation loading… (Sorry about that Cocou and ZheOther….)

8933: Still searching for crashes!

Hello folks!

I uploaded a new version today:

  • Fixed a crash when resizing textures
  • Fixed a crash when OpenGL was providing debug output
  • Made OpenGL do debug output on by default
  • Added a lot of extra debugging info to physics system (since i observed crashes there)
  • Democracy: if you forget to vote, it will now auto-vote yes after 10 seconds!
  • Added a work-around for a INTEL HD 4000 chipsets, since this chips seems to be allocating memory wrong for GL_ELEMENT_ARRAY_BUFFER

In the other news:

  • Prepping for the birth of my son! excited!

Hi folks!

Just posting to let you guys know i am still working on LBZ.

My wife is almost 8 months pregnant with our first child, and we are pretty busy with it! :-)

Todays update changes the way debugging works in the game and i have redone some of the work on texture Loading to make it safer. (So… i hope less crashes! :))

GFX Update (part I)

updaterbg


We are happy to anounce that the first GFX Pack update is available!
just launch the game and it will update automatically.


the new content includes:

+ New Arrival Level!
+ New HUD!
+ New GFX!
+ And more!


Expect a second part of the update with more surprises soon! :D