8875: “Go forth and cache no more!” he said…

Hi folks,

 

Update 8875 has been released. This update includes a whole bunch of bugs fixes.

I refactored the engine to not use disc based cache anymore, the cache was causing problems and crashes and the speedup from cache was very little (saved 2 seconds startup time).

Also, most of the string usage now uses more modern c++ styled strings instead of char * arrays.

For the team i included:

  • Better move positioning handling: engine will not override your settings anymore.
  • Word highlighting in the editor. (click a word in LGS, it highlights.)
  • Move graphics can now be defined in move XML with a single <graphic> tag… and inlining LGS works here.
  • Re-did water rendering to stop it from crashing on 32Bit systems.

Long story short: Game should be more stable now, enjoy!

8873: A simpler updater

Hi folks.

I uploaded a new update that should improve future updates.  By simplifying the updater process we are hoping to prevent another 8838 disaster.

I also noticed pretty late (sorry about that) that the version uploaded to indiedb.com was not updated correctly. This has been corrected. If you have been struggling to get the the game updated, this should help you.  Go to https://lbz3d.com/updaterfix for instructions if you need more help.

For the rest this has mostly been a bug-fix release.

  • Fixed a crash when a wrong resolution is entered into the config file
  • Sphere’s are rotated properly again.
  • The corescripts library gets loaded more carefully, this should help people who are developing for the game.

 

 

8870: normal maps and code signing

Hi!

I released version 8870 into the automatic updater, this version calculates normals differently for the new model system, resulting in better lighting. Also the news button in the main menu will now take you to this website!
New versions of Lemmingball Z are now also code signed by me. This means that when you get a popup about “unknown software” on windows 7 or 8, you can verify that it was published by me (Menne Kamminga). Code signing ensures the executables are published by me and not modified by evil people. For windows 8, you might get a “smart screen” popup that the game is blocked, to get past it you click the “More info” link to the left, verify that the publisher is “Menne Kamminga” and only then click run! :)

I also notice that a lot of people are still stuck on version 8838: please check out this post to get to the latest version!

As always, good luck and have fun!

Website update

Hi!

Welcome to this new update of the LemmingBall Z website. In the recent years, the forums have become less and less active as most people use social media these days. To reflect these changes, i have set up a website in WordPress and spend some time importing old content from the forums, and making it fast enough.

The result should be an easy to read website that works on your mobile phone.

All 13.000 user accounts from the previous site have been transferred to this site, so you can log in with your old account. Registration is simpler, and you can now leave comments without creating an account.

Please let me know what you think! :)

Side-Note: if you are stuck updating the game, see this post.