8940: Particles….

Hi!

A new version of LBZ is online today with the following changes:

  • 1 nasty crash has been fixed.
  • All particle systems (blood, debris, dust, energy particles) have been removed.
  • A new particle engine is available: can be controlled from LGS: check default_resources.lgs and classes/particles.inc for examples!
  • A few optimization make everything faster

In a coming version i still need to:

  • Make the particles draw smarter/faster.
  • Make a new aura based on particle system.
  • Add posibility for particles to be point lights.

EDIT: oopsie: i added a new crash in 8939, fixed in 8940….

8937: Death to the bugs!

  • Fixed a crash when pressing L to load a new model in the level editor.
  • Fixed a crash in the physics engine.
  • The networking code got a speed boost factor 20 for clients, factor 15 for server. Networked games should be smoother now.
  • Time in the console is now expressed in hours,minutes,second etc etc for clarity in logs.
  • Much better backtrace info in crash logs
  • EDIT: patch updated to 8937, fixed really bad crash in new model animation loading… (Sorry about that Cocou and ZheOther….)

8933: Still searching for crashes!

Hello folks!

I uploaded a new version today:

  • Fixed a crash when resizing textures
  • Fixed a crash when OpenGL was providing debug output
  • Made OpenGL do debug output on by default
  • Added a lot of extra debugging info to physics system (since i observed crashes there)
  • Democracy: if you forget to vote, it will now auto-vote yes after 10 seconds!
  • Added a work-around for a INTEL HD 4000 chipsets, since this chips seems to be allocating memory wrong for GL_ELEMENT_ARRAY_BUFFER

In the other news:

  • Prepping for the birth of my son! excited!

Hi folks!

Just posting to let you guys know i am still working on LBZ.

My wife is almost 8 months pregnant with our first child, and we are pretty busy with it! :-)

Todays update changes the way debugging works in the game and i have redone some of the work on texture Loading to make it safer. (So… i hope less crashes! :))