Mother of all updates! :)

Hi folks!

All these sleepless nights caring for my little boy bring a lot of ideas.

I have been working on the next update of the game engine:

These are things i have done so far:

  • The renderer is now completely OpenGL “Core profile”, no more deprecated (old) functionality! (And perhaps in future: android support?)
  • Fixed a lot of stutters in the rendering, game feels a lot smoother now.
  • Many more frames per second…
  • Lower cost to do particles…. 2000 particles were a lot for the previous version…. tested to 100.000 particles with the next! :D
  • New network protocol features to make network play smoother.

This is what i am still working on:

  • discovered that the old models (MDL) render very very slow… more then 50% of CPU is wasted on this: so i am converting old models to new models.
  • Tuning and testing of all the new code… it’s a big update… so a lot of testing!

 

Greetz,

 

Menne

Houston… we have a baby…

Hi folks!

Just posting to let you all know my wife gave birth to our first son. Mother and baby are both fine!

Of course this means a little less nerd-time for me, and a bit more father time. Next update may take a bit longer!

We are a very happy family!

PS: next update is going to be a big one! ?

Quick patch: new aura

Hi folks!

My wife and i are having a baby (as you may know), we were “due” last week, but we are still waiting.
In the mean-time i released the aura update, this update should improve security/stability.
It also adds the new aura i have been working on, let me know what you think of it.

Greetz, AnalyticaL

8941 is up!

Epic performance bug fix update…

I was accidently calculating 10.000 particles 10.000 times….

100.000.000 calculation in stead of 10.000… oops?

 

Particle and physics performance should be much better now.