8969: speed 2….

Hi!

Just uploaded a patch that should fix the crashes people have been having.
Also: the game should be a lot faster now.

Did a lot of work to make the game use the CPU more effeciently. it is not where i want it yet, but it is better.

In the other news:
-Artists are now free to use custom shaders when rendering from LGS.
-Added a global default for “melee distance” in moves.

Good luck and have fun, let me know if the crashes still happen!

8952: 1st half of update landed

Hi!

Engine update 8952 is up.

This is the 1st released version with:

  • New OpenGLĀ  renderer backend! (speeeed) :)
  • Speedy particles (100.000 should not be a problem now…)
  • New models in new format (some animation still need tweaking/fixes)
  • Network protocol updates, errors with out of sync moves are prevented now.

I am still working out some kinks, so it is not 100% ready yet, more updates to follow!

Known issues:

  • Some video cards (pre-2010 computers…) may require a driver update to keep working… no new hardware needs to be bought though! :)
  • A lot of the new promised speed seems lost for the windows version: reason: something weird is happening in the GUI code. (Working on it!)
  • Not all models have been converted, the engine is complaining about that on the console.
  • Some animations have been incorrectly converted/named: will fix!
  • You may get “Division by zero” crashes. this is due to some LGS script dividing by zero!

In case you were wondering…

The 13 MB update is a preparation for what is coming… but it is not yet the new update i am working on!

Just in case you were wondering what is taking so long: converting 83 models takes time… Why convert? Check out these screenshots:

shot88 shot89

  • The 1st screenie… the engine is rendering @ 200 FPS… stable too… judging from the graph… this is new models… thought up in 2004. Implemented by myself in 2015
  • The 2nd screenie… the engine is rendering @ 120 FPS… also pretty stable… but every onscreen model takes a couple of milliseconds to render…. This is the old model format… thought up in 1998…

 

For 4 player games.. the difference is even bigger!

 

So… be patient… speed is coming! :D