8870: normal maps and code signing

Hi!

I released version 8870 into the automatic updater, this version calculates normals differently for the new model system, resulting in better lighting. Also the news button in the main menu will now take you to this website!
New versions of Lemmingball Z are now also code signed by me. This means that when you get a popup about “unknown software” on windows 7 or 8, you can verify that it was published by me (Menne Kamminga). Code signing ensures the executables are published by me and not modified by evil people. For windows 8, you might get a “smart screen” popup that the game is blocked, to get past it you click the “More info” link to the left, verify that the publisher is “Menne Kamminga” and only then click run! :)

I also notice that a lot of people are still stuck on version 8838: please check out this post to get to the latest version!

As always, good luck and have fun!

Website update

Hi!

Welcome to this new update of the LemmingBall Z website. In the recent years, the forums have become less and less active as most people use social media these days. To reflect these changes, i have set up a website in WordPress and spend some time importing old content from the forums, and making it fast enough.

The result should be an easy to read website that works on your mobile phone.

All 13.000 user accounts from the previous site have been transferred to this site, so you can log in with your old account. Registration is simpler, and you can now leave comments without creating an account.

Please let me know what you think! :)

Side-Note: if you are stuck updating the game, see this post.

Update 8861

Hi folks,

An update specificly for the content creators:

  • A model viewer has been added, drag an md5mesh file over LBZ to open it and check the model out.
  • Internal scripting editor improved, ctrl+q now switches between the game and the edit window.
  • Ctrl+T and Ctrl+R will both save all open files in the editor, and reload game data. Errors will be shown in a new editor tab when/if they occur.

For players:

  • A new model system is being implemented, these models animate better (smoother) and can render faster :) allowing for better framerates…. or higher poly counts… still have to wait a while for the full effects as our artists are getting used to the tools and a creating new models.

Camerawork…

Hi folks!

A small update has been pushed out that updates the camera work.
The camera will now detach and focus on you when you fly far away from the action.

Also fixed: the arrival level textures have been updated.